
If there are other files on this page, consider checking that they have specified their source and are tagged properly, too.
3d maze man boxart full#
See Wikipedia:Image copyright tags for the full list of copyright tags that you can use. If you created/took the picture, audio, or video then the or one of the other tags listed at Wikipedia:Image copyright tags#Fair use. However, if the copyright holder is different from the website's publisher, then their copyright should also be acknowledged.Īs well as adding the source, please add a proper copyright licensing tag if the file doesn't have one already. If it was obtained it from a website, then a link to the website from which it was taken, together with a restatement of that website's terms of use of its content, is usually sufficient information. Someone will need to specify the owner of the copyright. I found Image:3dmazeman boxart.jpg and noticed that the file's description page currently doesn't specify who created the content, so the copyright status is unclear. The "Power Pills" only stay on screen for a short time and last for a short time too, even if the difficulty switch is set to B (Easy).Unspecified source for Image:3dmazeman boxart.jpg.Due to the sprite limit of the Atari 2600 system, the ghosts always flicker and sometimes they become invisible, so you can never see them on the screen.Technically, there are supposed to be four, but two of them stay invisible most of the time. There are only two ghosts instead of four, due to flickering (likely due to hardware limitations).By that, Pac-Man would eat the Wafers by his forehead or jaw, which doesn't make sense whatsoever. Pac-Man's sprite never faces up or down, meaning while moving up or down the sprite would remain facing left or right.The maze is completely different from the Arcade version, most likely due the technical limitations of the Atari 2600.

the Extra-Terrestrial had more screens and it was released in the same year.

Which is pathetically stupid for the Atari 2600 standards for such this little content, even E.T.
3d maze man boxart manual#
For some reason, the game's manual changes up the names of several things.Older games had better graphics and more colors than this game. Very ugly, poor and amateurish graphics of the game, there are very few palettes in the game, even for the Atari 2600 standards.Pac-Man in the box art looks unfaithful to the source material, he also looks very weird and uncanny.This lead for the poor quality control of the library. Poor marketing: Atari made over 12 million cartridges, when there were only around 10 million Atari 2600 systems sold.False advertising: Speaking of sounds, one of the game's commercials that was only used in Australia used sound effects from the arcade version, rather than the actual sounds from the port.

To make matters worse, the start sound is very high-pitched and easily unpleasing. Every time you eat a "Wafer", it plays an electric buzz that can be tiresome, and when you eat a "Power Pill", plays shooting stars that can be very annoying to the ears. However, Atari gave the developer only five weeks (similar to E.T.), exactly 38 days to program and work on it, when most Atari 2600 games took at least 3-4 months to make. The port was a prototype, this is an abysmal method to release games in the way (as this became a trend decades later), which leaves unfinished content, major problems, bugs and glitches, and poor polishment in the quality.
